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The project view is a shortcut to all the assets in your project. There is a folder in your Unity project called Assets. Everything in that folder (including other folders) will show up in the project view. One of Unity s unique and awesome features is the way that assets are imported. Any time you make a change to anything in the assets folder, Unity automatically imports it into your project or updates the existing assets. For example, if you have a texture you are tweaking in Photoshop, you can open it up right out of the assets folder and every time you save, your changes will appear in Unity automatically. This even works while you are playing the game in the Game View.



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Try Response.TransmitFile() to explicitly send the file from your ASP.NET application . This will cause a Open / Save As dialog box to pop up ...

No matter what process you used to come up with a starting design, you should draw a sketch of what you want the robot to look like. This sketch will not only help everyone on the team remember what you re planning on building but it s a good road map to use as you continue to improve your design. The drawing doesn t have to be overly detailed; just include the basic concepts. For example, in Figure 1 16, you can see the design includes large drive wheels, a caster rear wheel, and some kind of claw for grabbing loops.

The hierarchy view shows only those objects that you have in the scene currently. Most games have multiple scenes.





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If you just want to display a pdf-file on a form you can use the Acrobat-Reader ActiveX Control. 1. If you have acrobat reader installed just add a ...

Drag the file, and drop it into the folder where you want it. This must be one of the folders listed at left part on the screen or that you see anywhere else in the current File Browser view. Right-click the file, and select Cut to move it or Copy to make a copy of it. Next, navigate to the folder where you want to place the file, right-click in that folder, and select Paste. Doing so puts a copy of the file in the new location. Select the file, and select Edit Cut from the File Browser menu. Browse to the location where you want to put a copy of the file, and choose Paste from the File Browser s Edit menu.

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The Inspector is where you can change the values of your object s attributes. In the scene view, you could rotate, scale, and move the objects. Similarly, in the inspector, you can simply type in new values for the various transform properties. The inspector also exposes various attributes of all the components of the objects, from the material that you are using to render the object to the customized script variables that you choose to expose to the editor. More on all of this later, but suffice it to say, you will be using the inspector quite a bit. Now that you have seen the interface, you are going to have a quick look at how you put objects into your games and how you interact with them in the editor.

Each object in your game is built up of various bits and pieces. Things like the material you are using, the mesh of vertexes that define the shape of your objects and the transform that defines where in space the object is. In Unity, these are called Components. The container that holds a bunch of components is known as a GameObject. Most every object in your scene will be either a game object or a component of a game object. The asset pipeline is about getting various art assets into components and attaching those components to a game object, which becomes part of your scene. This sounds a bit convoluted and complicated, but it is actually very simple. I am going to go through the process of making a game object from scratch, so that you can get familiar with each of the major components. Then, I will show you how to do it the easy way. Any given game object can have a dozen or so different types of components attached to it. You are going to look at the most common of these: the renderer, the transform,

Figure 1 16. Hand-drawning a robot brainstorming design Keeping a sketch pad of all of your design idea is a great way to start your team documentation that will prove to be very helpful in the final organization process. I ll cover this more in the chapters in 13.

the collider, and the script. You will look at each one individually and look at how you import assets into these components. Before you can look at components, you need a game object container. If you haven t already, make a new scene in your project. This can be found under File New Scene.

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C# PDF Viewer opensource | The ASP.NET Forums
Hi Team, I want to upload pdf file and show it in the browser as it is. I was able to read pdf file using pdfbox but cannot display the content ...

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